

The celebration on the fansites was Biblical in proportion. A massive update to the game's engine dubbed "NewDark". Then in 2012 we got sent the unthinkable, straight out of the blue on a French fansite of all places. Even better is the fact that the engine will load a file of the same name outside the original archive BEFORE accessing the retail-shipped archives.

I made a few simple levels back in the day so I know whereof I speak.įortunately the game's data archives are literally renamed ZIP files instead of some proprietary encoded archive.

Everything about it is structured to make the player feel isolated and alone and instill an atmosphere of dread. SS2 was designed as a single-player game. Kick: It’s going to be a fantastic archive of System Shock 2 assets. SS2 was designed as a single-player game. In addition to the soundtrack, the GOG.com version of the game will have concept art, maps of the Von Braun, a interview with Ken Levine, the first pitch document, and much more. Fanmods do a TON to remedy these two problems but the notoriously user-surly DromEd editor was given to fans with literally zero documentation. Playing SS2 for the first time in multiplayer is the absolute worst thing you can do for the experience. Also the Dark engine allowed for texture sizes up to 256x256 (decent for its day) but this limit was rarely touched. Also, though it didn't distract too much, some of the NPC models were.painfully low on polygon count.
